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Friday, December 30, 2005

Exactly what is WoA? - Friday

You've all heard about it time and time again, so what exactly is it? Here's what I've got on the main intro page. "Set in a fantasy period, World of arl is a 'postal wargame'. You are a leader of a country, every week you give orders to that country. The orders are gathered from all the countries in the game and the outcome decided by the Custodians. The outcome is decided from the extensive, yet easy to learn and grasp, game rules." Yes, it's a game and it's run on the internet over a forum. It's full of great people, at the last count there are at least 58 players from all over the world. Every week they post orders and make sneaky dealings with each other. Every weekend they find out what happened and if their sneaky dealings were sneaky enough. So far I've had very few people say that they don't like the game. People that do say they don't like it are listened to and their input taken, the game is then changed for the better based on what they say. I feel that this is what sets WoA apart from other games, the playerse make a difference. I suppose you're probably wondering what the goal of a player is. Well, that's not easy. It all depends on their team, and we've had a lot of very interesting teams. I'll list them below and what they appeared to set out to achieve Zeroth Order: Pretty much the complete and utter ahnilation of every single other team. Coel managed to frame several other people for his work before he was found out. He was helped in large due to the rather vague nature of the game and his experiance at it. Owing to almost all players asking, the game has now become much more precise, though little is certain. Taranaska: The burning of all magic users. This is an interesting one as Magic is a key force in WoA, thus requiring some smart play from Taranaska. They are led by a Dutchman called Markpieter and have survived a whole three worlds, a feat matched only by two other teams. Navarites: The general taunting of anything they like. This team started as a spin-off from a warhammer team and changed radically. Each game the players teams may spend evolution points, Arakasi (now also a Custodian) spent his points on wings. Owing to his work in the game at advancing towards it he could afford it and became the first flying team. He also showed the players what could be achieved with some imagination (as if the Zeroth Order's massive Decimator wasn't enough). And finnally the Lords of Chaos: General World Domination. This group of 4 core players has been a strong team since world 1 and almost won it. In fact, they may well have won it had they not been betrayed. Ironically they won world 2 due to the other side being a target of massive betrayal. They experiment very well, they even built a floating city (it crushed a whole fleet in world 2) and spent their evolution points on breathing underwater. So, there's no end to the goals you can set yourself (some are more fun then others) and so far, almost no limits to the game. And if you find a limit we can always extend it (based on player voting). If this report has piqued your interest, come give us a visit.

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2 comments:

Mum said...

I did not realise it was a postal game - I thought you played it online:)

Teifion said...

It's the next step that a Postal Wargame would take.